Working with Projects |
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Projects are a relatively new concept to Sound Forge software, but if you’ve used ACID or Vegas software, they’ll be familiar territory to you. Sound Forge projects function somewhat differently than ACID and Vegas projects.
When you save a project file (.frg), Sound Forge software creates a .frg file and creates a subfolder that contains your media file and all temporary files created by your editing operations.
Deleting a project’s [filename]_frg folder will break the project.
A project file is not a multimedia file. It contains pointers to the original source files, so you can edit your project nondestructively β you can be creative without worrying about corrupting your source files. When you edit a Sound Forge project, you can undo edit operations even past your last save.
When you’re ready to commit your edits to a media file, choose Render As from the File menu.
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Click anywhere in the data window to select it.
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From the File menu, choose Save As to display the Save As dialog.
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Select the folder where you want to save the file:
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Choose a drive and folder from the Save in drop-down list.
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Choose a folder from the Recent drop-down list to quickly select a folder where you have previously saved files.
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Type a name in the File name box, or select a file in the browse window to replace an existing file.
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From the Save as type drop-down list, choose Sound Forge Pro Project File (*.frg).
Sound Forge software creates an .frg file in the folder you specified and creates a subfolder to store your sound and temporary files. For example, if you saved My_Masterpiece.frg to your D:\ drive, the software will create D:\My_Masterpiece.frg and a D:\My_Masterpiece_frg folder.
Because a Sound Forge project contains your original sound data plus all uncompressed PCM temporary files, they can take some time to create.